
Dance-pad adaptation of Capcom zombie franchise.
Step your way through the directional-arrow-tiled halls of spooky Spencer Mansion! Do a quick left-right-up-down eighth-note pattern to pick up the green herb! Nail five double hops in a row to dodge Wesker’s attack in the Umbrella Corporation’s top secret dance labs!
Play as any of several Resident Evil protagonists. Chris Redfield can outskank any bro on the block; Ada Wong gets a tango bonus in her red dress; Jill Valentine is the master of pop-and-locking. A special “zombie dog” bonus mode encourages you to play on all fours, and also to leap through windows constantly.
DDRE is a lot like Typing of the Dead except with rhythm-game dancing instead of survival horror console-style zombiebothering rather than typing instead of arcade-style lightgun zombie railshooting, and also Resident Evil rather than House of the Dead. So basically as different from Typing of the Dead as a game could be while still being appallingly similar in both source material genre and subversive edutainment intent.
2 notes link >Japanese arcade dancer in which you engage in “competiversation” with various NPC opponents—a salaryman on the Tokyo subway, a geisha, a schoolgirl, Iron Chef Morimoto, etc.—by stepping on the correct dance pad arrows to fire off the words that construct an effective riposte to their latest rhetorical gambit.
Two players can play head-to-head, using a pair of dance pads to softshoe simplified discussions of a variety of topics. This will replace texting as the primary form of communication between many Japanese teens.
Further, TTC conversations will be used as a means of plain-sight encrypting communications to stymie nosey adults: the code can be employed in person through basic footwork, or deployed over traditional text chat media by typing sequences of <, >, v and ^ characters that can be decoded as footsteps by a conversant recipient.
15 notes link >
Tumblr blog collecting drawings, done only from memory, of maps of video game worlds and levels and such.

I liked this idea enough that I made it happen today, so go check out Mapstalgia.

And draw up a video game map and submit it while you’re at it.

Microtransaction-funded free Tetris app for iPhone.
Play like normal Tetris except the default game only comes with the s and z pieces, for an easy learning experience and some challenging puzzling action.
But! For just a little bit of cash, you can enhance your game experience with these optional add-on features:
- Additional kinds of tetromino cost $1 each for square, L, T and J. There’s also a really powerful long skinny | piece available for $2 if you really want to step up your game.
- Rotating isn’t strictly necessary but it adds a lot of depth to game and it’s a bargain at $2. Highly recommended to enthusiasts.
- Tired of waiting for pieces to fall all the way to the bottom when it’s a gimme move? $3 gets you “Time Warp”, a feature that let’s you hold the down arrow to move a piece toward the bottom much faster. Frenetic Tetris action!
- Stay one step ahead with “Clairvoyance”, a $5 game-changer that lets you see the next piece before it falls.
- For advanced players looking for more of a marathon than a sprint, $8 gets you “Nuke It From Orbit”, a special feature that will remove an entire row from the game board if you manage to fill all ten squares with tetromino matter. With the nuclear option, it’s like a whole new game!
12 notes link >Fan remake of best-selling 90’s PC adventure game.
Two possible approaches:
1. Recreate each of the physical environments of Myst using various cheap craft supplies and found objects (popsicle sticks, paper mache, cardboard boxes, crayons, yarn, playing cards, &c.) and then rephotograph every screen from the game using those assembled sets.
2. Crowdsource the recreation of each individual screen by assigning them to random contributors, who can use whatever media or materials they want to create a geometrically faithful rendering of that screenshot. Cf. Star Wars Uncut.
In either case, assemble resulting materials into a working reconstruction of the game logic of the original Hypercard stack.
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Ennuigi. Joyless, troubled platformer in which your underemployed character struggles each day through a miasma of loneliness and existential despair.
Each level is more or less the same as the last, and completing one brings no sense of fulfillment or accomplishment, but only a brief interlude of oblivion or, if you are unlucky, confused and disturbing cutscenes that leave you feeling hollow and drained as you being to struggle anew through world n+1.
Only the dread that comes with knowing that you have no remaining lives prevents you daily from leaping in front of the nearest oncoming turtle.

Retconned video game intended to boost self-esteem of folks suffering from various kinds of alopecia.
Related title:
- Contraindicated, in which two soldiers defend the planet from alien invaders while being careful to avoid conflicts in their medication
3 notes link >DIY mod for Rock Band and Guitar Hero and I guess maybe those karaoke games too if you’re into that sort of thing: